Best Facebook Games this year

Have you ever found yourself doing nothing? Whether it is in the office or at home, Facebook can only take so much of your time, and by then you’d be scrolling through the same feed over and over. But you will never have to be bored with nothing to do again with these best Facebook games of 2015. Addictive, time consuming, and fun, here are the best Facebook games which will surely get your attention as it will chase those boring moments at the office or at home.

Candy Crush Saga

candy crush

Who hasn’t heard of the Candy Crush Saga? Everyone who doesn’t have the time for immersive console games that would take more than 70 hours to finish went absolutely crazy over Candy Crush. With its bright, colorful and cheery graphics, people were hooked by the time they heard the imposing voice say “tasty!”

With a simple game mechanic of matching the same kind of candies three or more in a row or line, almost anyone can play the game. It starts off really cutesy, fun, and endearing, but once you get the hang of it and conquer  more and more of the levels, you’ll soon find yourself in the challenging and infuriating levels where matching candies isn’t all what it’s cracked up to be. But this easy start to the more difficult levels ahead of you is part of its charm, as it eases you in, and traps you with the game difficulty that will make you want to go over and over until you succeed. After all, hundreds of millions of people who are playing is a testament to how it is one of the best Facebook games there is.

Dragon City

dragon-city-facebook-game

For those that love dragons, cute ones to be specific, then Dragon City is for you. Join tens of millions of people who are already hooked with the game and enjoy getting and breeding over hundreds of dragons.

In Dragon City, you get to build a magical world where you get to control dragons. You get to level the dragons up and train them to do battle as you will have to engage your fledglings in combat with other players. Colorful, magical, cute, and highly addictive, Dragon City will certainly be the game for those that just want to ease back on their office chairs and engage in something other than their work, in moderation, of course. The hundreds of dragons to be had and the greatly imagined world will keep you coming back to Dragon City, making it one of the best Facebook games of 2015.

FarmVille 2

farmvile 2

Remember the highly addictive FarmVille a few years back? Well, it’s back with its sequel, FarmVille 2 which is already one of the best Facebook games of this year. With better graphics and more engaging characters, this game is bound to keep you in its virtual farm.

Create your own brightly-colored farm full of different crops and harvest them to get more money to develop your farm, rinse and repeat. Simple, engaging, and strangely relaxing, FarmVille 2 now boasts of more interactive graphics such as crops that move with the breeze and more animated toons. As one of the most popular games of Facebook, FarmVille 2 will have you harvesting crops and feeding farm animals in no time.

Nintendo games are finally coming to mobile phones!

In a very surprising news, Nintendo plans to put gaming applications on smart phones in a tie-up with Japanese smartphone video games giant DeNA.

The coalition, which involves the two organizations holding stakes in each other, is going to concentrate on building applications for smart devices and creating a worldwide member’s program service to introduce this fall, the firms explained Tuesday at a quickly organized press conference in Tokyo.
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Play Now My Lord

We have been contemplating how best we should market the Hector: Fat Arse of the Law ‘Badge of Carnage’ iApps for a while now. Leaflet drops, mass mailout, e-mail campaign, and even a Blimp have all been considered. But in a flash of inspiration, Dean came up with an idea of creating a series of banner ads that we could seed in various sites around the web. The banners will be variations on the image below.

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New Hector iApp In-Game Screenshots

For some time now I have been banging on about how hard we are working in the studio on the production of the ‘We Negotiate with Terrorists’ iApp, the first installment of the Hector: Fat Arse of the Law ‘Badge of Carnage’ trilogy of games. Despite this you have not seen much progress in terms of actual gameplay, and I can imagine that some of you were beginning to think that the game is a figment of my imagination. Well, that is only half right. I can assure you that the game will be delivered early in the new year, but I can also assure you that behind the scenes the game has been progressing extremely well and almost all of the rooms have now been completed so I am able to show you some exclusive new screenshots from the newly created areas of the game.

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Meets the Clappers Wreakers

Dean Burke, the brains behind Hector: Fat Arse of the Law and the director of the ‘Badge of Carnage’ series of iApps, has created a number of exclusive character posters for some of the more colourful members of the Clappers Wreake population that Hector will have to interact with through the course of the first iApp ‘We Negotiate with Terrorists’. The first of the posters is Clappers Wreake’s favourite tramp – Trampy Tim.

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Coming Soon….

Sorry about the radio silence on the Hector Blog. I can assure you that the lack of activity on the blog is not representative of the amount of work that has been going on in the studio over the last few days. The Straandlooper team are working at break neck speed in order to get the Hector: Fat Arse of the Law iApp ‘We Negotiate with Terrorists’ finished before the end of the year. In the meantime I will continue to whet your appetitie for the launch of the game with exclusive artwork and images and behind the scenes news from the production of the first point and click adventure game for the iPhone to be produced in Northern Ireland.

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Behind the Scenes of Hector

Now that we are moving into production of the animated cut scenes for the Hector: Fat Arse of the Law iApp ‘We Negotiate with Terrorists’ I though that I would give you an exclusive behind the scenes look at how we are animating the fat arse of the law himself.

There is rarely a day that goes by without someone saying to me ‘Straandlooper’s animation is fantastic! Tell me, how do you get the animation to look so realistic?’ Well, if you asked Hector animator Colin McCusker this question he would tell you that it takes years of training and an inherent God given gift to be able to create such realism in a 2D charcater. That, as well as devastating good looks, a silver tounge and a butt that won’t quit. But in actual fact I can now exclusively reveal that Colin is in fact over egging his role significantly.

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Tell your story walking…

So work is underway in the production of the latest addition to the Hector brand – the iAPP game. Dean Burke – Straandlooper’s Head of Visual Development and creator of Hector, and Kevin Beimers – Straandlooper’s Head of Online & Mobile Development and resident iPhone whiz, have been hard at work coming up with a script for our proposed iPhone game.

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