Nintendo games are finally coming to mobile phones!

In a very surprising news, Nintendo plans to put gaming applications on smart phones in a tie-up with Japanese smartphone video games giant DeNA.

The coalition, which involves the two organizations holding stakes in each other, is going to concentrate on building applications for smart devices and creating a worldwide member’s program service to introduce this fall, the firms explained Tuesday at a quickly organized press conference in Tokyo.
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Play Now My Lord

We have been contemplating how best we should market the Hector: Fat Arse of the Law ‘Badge of Carnage’ iApps for a while now. Leaflet drops, mass mailout, e-mail campaign, and even a Blimp have all been considered. But in a flash of inspiration, Dean came up with an idea of creating a series of banner ads that we could seed in various sites around the web. The banners will be variations on the image below.

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New Hector iApp In-Game Screenshots

For some time now I have been banging on about how hard we are working in the studio on the production of the ‘We Negotiate with Terrorists’ iApp, the first installment of the Hector: Fat Arse of the Law ‘Badge of Carnage’ trilogy of games. Despite this you have not seen much progress in terms of actual gameplay, and I can imagine that some of you were beginning to think that the game is a figment of my imagination. Well, that is only half right. I can assure you that the game will be delivered early in the new year, but I can also assure you that behind the scenes the game has been progressing extremely well and almost all of the rooms have now been completed so I am able to show you some exclusive new screenshots from the newly created areas of the game.

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Meets the Clappers Wreakers

Dean Burke, the brains behind Hector: Fat Arse of the Law and the director of the ‘Badge of Carnage’ series of iApps, has created a number of exclusive character posters for some of the more colourful members of the Clappers Wreake population that Hector will have to interact with through the course of the first iApp ‘We Negotiate with Terrorists’. The first of the posters is Clappers Wreake’s favourite tramp – Trampy Tim.

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Coming Soon….

Sorry about the radio silence on the Hector Blog. I can assure you that the lack of activity on the blog is not representative of the amount of work that has been going on in the studio over the last few days. The Straandlooper team are working at break neck speed in order to get the Hector: Fat Arse of the Law iApp ‘We Negotiate with Terrorists’ finished before the end of the year. In the meantime I will continue to whet your appetitie for the launch of the game with exclusive artwork and images and behind the scenes news from the production of the first point and click adventure game for the iPhone to be produced in Northern Ireland.

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Behind the Scenes of Hector

Now that we are moving into production of the animated cut scenes for the Hector: Fat Arse of the Law iApp ‘We Negotiate with Terrorists’ I though that I would give you an exclusive behind the scenes look at how we are animating the fat arse of the law himself.

There is rarely a day that goes by without someone saying to me ‘Straandlooper’s animation is fantastic! Tell me, how do you get the animation to look so realistic?’ Well, if you asked Hector animator Colin McCusker this question he would tell you that it takes years of training and an inherent God given gift to be able to create such realism in a 2D charcater. That, as well as devastating good looks, a silver tounge and a butt that won’t quit. But in actual fact I can now exclusively reveal that Colin is in fact over egging his role significantly.

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Tell your story walking…

So work is underway in the production of the latest addition to the Hector brand – the iAPP game. Dean Burke – Straandlooper’s Head of Visual Development and creator of Hector, and Kevin Beimers – Straandlooper’s Head of Online & Mobile Development and resident iPhone whiz, have been hard at work coming up with a script for our proposed iPhone game.

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iApp? Aye Right!

Buoyed by the success of our first venture into the world of iApps and iPhone games, and with the added incentive of  funding from CIIF, we have decided to produce another iApp, this time for the Hector: Fat Arse of the Law property. Earlier in the year we decided that the iPhone market was too good an opportunity to miss and thanks to Chris Walters from Intrinsic Development, we were able to train our resident web guru Mr Kevin Beimers, Esq. to a point where he was able to develop, produce and launch our first iApp ‘Keek on a Crab‘, an extension of Lifeboat Luke property.

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